![immersive armors mod for skyrim immersive armors mod for skyrim](https://vignette.wikia.nocookie.net/tes-mods/images/8/83/Dragon_Knight_Armor_-_Male.jpg)
- IMMERSIVE ARMORS MOD FOR SKYRIM INSTALL
- IMMERSIVE ARMORS MOD FOR SKYRIM MODS
- IMMERSIVE ARMORS MOD FOR SKYRIM DOWNLOAD
If any of these shields is acquired it can be painted into its other visual variant at the Painting Shield Rack near the Skyforge.Ī Splinted Round Shield Heavy Shields These shields also have many visual variants. All these shields are exclusive to Immersive Armors. Further they have two different features - Splinted or Spiked, and a one without any feature, making a total of nine different shields. These shields come in three basic shapes - Body (elliptical), Kite and round. More details about this shield can be found here. There are a total of 56 variants of the shield, that can be toggled as heavy or light in the MCM. This Shield is originally from InsanitySorrow's Insanitys Shields mod. Skyforge Shields were originally featured in Dreogan's mod Skyforge Shields, which was eventually removed from mod hosting sites after the mod's integration into Immersive Armors. Following is a list of bucklers included in Immersive Armors.
![immersive armors mod for skyrim immersive armors mod for skyrim](https://staticdelivery.nexusmods.com/mods/110/images/23285-1-1346216805.jpg)
Some have been turned to one side to keep true to the lore that they are designed to protect the hands and forearm. Most of these use the vanilla mesh which has been reduced about 40% in size. They are extremely lightweight and maneuverable.Īll bucklers weigh about half of what the normal shield does in-game and also require only half the material and has half the armor rating. Bucklers are a type of small, lightweight shield used primarily in combat to provide maneuverable protection for the body from the hand and forearm.
IMMERSIVE ARMORS MOD FOR SKYRIM INSTALL
If you really don't like the mod, uninstall it and start a new character - if you're finding that it's still behaving as though the mod is installed, you may need to do a clean install (I don't expect that you will, but I'm not 100% sure that you aren't saying that's what's already happening.All the bucklers in Immersive Armors come from VincentIcarus's mod Bucklers - Shields and Other Armours. Put it this way, Bethesda tell you not to do it at all, as far as I know.
IMMERSIVE ARMORS MOD FOR SKYRIM MODS
It's REALLY not recommended to uninstall mods and keep playing the same saves - there are supposedly ways to do it, and people who *really* know what they are doing seem to manage it, but it appears to be a somewhat complex process and there's still no guarantee that it will work. If you're not, go back to the earlier save, or start a new game if you prefer. Basically, especially with big mods that affect a lot of stuff (especially scripts, tbh I don't really know what kinds of mods have scripts or not but I'm guessing this does because it needs to tell the game to put certain types of armour on certain types of enemies/allies) make (and back up) a save before you install the mod, test it out, and only leave it in if you're happy. Live with the mod until you start a new character. Note, that it is not a definite solution and your saves might still hold some data from Immersive Armors.
IMMERSIVE ARMORS MOD FOR SKYRIM DOWNLOAD
If weird stuff happens, then download and run Save game script cleaner. If characters are not wearing any IA content and you did not CTD, then you might have succeeded. If it loads, then reload it and overwrite it with a new save. If it does not load, then try loading it trough your Save 1 or quasmoke room. (Whiterun Hall of the Dead comes to mind.) Find a safe cell, a place without Immersive Armors content around. Immersive Armors is a fine mod and I don't know why anyone would like to get rid of it.īut, if it really is your choise, then try the following.ĭiscard all your Immersive Armors stuff that you or your followers might be carrying. The data of them is stored in your game files and might pop up in later stages of the game - or cause a conflict with some other mod. Pulling mods from the game is always a bad choise.